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a16z:如何跨越围墙花园 解锁元宇宙的潜力?
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原文标题:《a16z 分析师深度文章:元宇宙时代,游戏基础设施有哪些新机会?》 原文编译:GameLook 试想,你下载了一款超级热门的跑酷游戏,游戏内角色立即获得了新技能。几分钟的新手教学之后,爬墙并越过障碍物,你准备好了迎接更大的挑战。你将自己传送到最喜欢的游戏之一,《GTA:元宇宙》,按照另一位玩家设定的路线,快速翻过汽车引擎盖、从一个屋顶跳到另一个屋顶。等一下…邮筒下面发光的物体是什么?一只超进化的喷火龙,你从背包里拿出一个精灵球,捉住它,然后继续下去… 这个玩法场景在今天是不可能发生的,但有可能会在未来实现。可组合性和互操作性将在游戏内实现,它们会对游戏打造和体验方式带来革命,可组合性指的是循环、复用并重组基础建筑方块,互操作性则指的是一款游戏里的组件可以在另一款游戏内使用。 游戏开发者们打造产品会更快,因为他们不必每次都从头开始。能够尝试新事物和承担新风险的情况下,他们将打造更优创意的游戏,而且会有更多开发者加入,因为游戏研发门槛将会更低。一款游戏的本质将会包含哪些新的「元体验」,就像文章之前提到的那样,能够跨越多款游戏游玩。 当然,任何「元体验」相关的讨论,都避不开一个被谈论很多次的概念:元宇宙。实际上,很多人都将元宇宙看做一款复杂的游戏,但它的潜力比我们想象的更高。归根结底,元宇宙将呈现我们未来线上与其他人互动和交流的一切。在游戏技术和游戏制作流程的基础上,只有游戏创作者才是解锁元宇宙潜力的关键。 为什么是游戏创作者?没有其他行业在打造大规模在线世界方面有着如此之多的经验,他们打造的世界里可以让成千上万(有时候是上千万)在线参与者彼此互动,而且通常是实时交流。现在游戏早已经不只是「游玩」,他们还可以「贸易」、「打造」、「直播」或者「买东西」,元宇宙增加了更多动作,比如「工作」或者「谈恋爱」。正如微服务和云计算开启了科技行业的创新浪潮,我相信下一代游戏技术将迎来新一代游戏创新和创造力。 如今很多游戏都已经支持 UGC,让玩家为现有游戏打造自己的拓展版本。有些游戏,比如《Roblox》和《堡垒之夜》的延展性更强,以至于他们已经把自己称之为元宇宙。不过,当前一代的游戏技术,在很大程度上依然是为单机游戏打造,只能帮我们走到这一步。 游戏革命将需要整个技术堆栈的全面创新,从制作管线和创意工具,到游戏引擎和多人网络,再到数据分析和在线服务。最近,a16z 分析师 James Gwertzman 撰文谈到了自己对游戏变革阶段的愿景,并详细分析了开启新时代所需要的创新领域。 以下是 Gamelook 编译的全部内容: 游戏的未来发展 |
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